VIC-II-spector v0.3

p — sprite pointer s — sprite data r — DRAM refresh c — video matrix + colour RAM g — chargen / bitmap i — idle access ($3fff) CPU free CPU writes only
Click a column to pin it. ← → to step, Esc to unpin. Drag a block in your code to reorder it, or drag the lane itself to slide the whole block.
instruction cycles R/W per cycle at real cost lands on

Cycle detail